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Professional game developer with 15+ years of experience in C++ programming for many platforms including Windows/DirectX and game consoles.
Wessam is a hardcore old-time gamer. Games are one thing in life that interests him the most. Actually, he is interested in everything, ranging from electronics to music to architecture (his actual study) to novelty, and ultimately to programming and shaders! Being an experienced C++ programmer for over ten years, Wessam has done many real-time 3D projects based on Direct3D. He worked on all major gaming platforms at various large-scale studios. He leads the DSK 3D Engine project at In|Framez and is the sole programmer for In|Framez game Hyper Void.