Anno di ricezione del primo titolo MVP:
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I have developed software since the early days of Personal Computers and latterly with Microsoft dotNET and C#. My primary area of expertise is in: • Flight Simulator 2004 (FS9) and Flight Simulator X (FSX) scenery design and in particular Airport Development and Enhancement. This also extends Lockheed Martin Prepar3D. Although this product is not managed by Microsoft now it based on FSX and is licensed to LM who are developing it now that Microsoft has stopped. The existence of P3D is important to holding the existing Microsoft Flight Simulator community of users together. In the past year Microsoft licensed distribution rights to FSX to Dovetail Games (DTG). DTG is acting as publisher with Microsoft retaining ownership and development rights. DTG has published FSX on the Steam Platform and is called Microsoft Flight Simulator X Steam Edition (FSX:SE) • Programming and tools development. My primary technical expertise is Microsoft C#.